To make it easier, at the top of the 2D View, you can choose to view or hide the floor plan or features for the current level. Tip: It might be difficult to see where the features are on your floor plan after the walls have been drawn on top of it. The distances to the ends of the wall are displayed as you move.Ĭlick on the desired position to place the feature.
Tip: Windows and doors automatically snap to walls as you hover over them.
Let's insert windows and doors at the locations shown on the floor plan.Īs you move the mouse in the 2D view, the feature to be inserted moves with it, as does its counterpart in the 3D View. Note: Currently, windows and doors are simple holes in the wall. To override this, hold Shift while drawing. Tip: By default, walls snap to 15° and 0.25 m increments and also to the end points of existing walls. Tip: You can right-click or press Esc to cancel drawing the current wall segment.
As you move the mouse, the wall's length is displayed.Ĭlick again to end the current wall and start an adjacent wall.ĭouble-click to finish a wall without starting a new one. On the 2D View, click/release anywhere to start the wall. Don't worry too much if the walls are not perfect, we will edit them later. Keep in mind that we will attach windows and doors to the walls later, so here you can draw the walls over them. Trace all walls on the floor plan as follows. Tip: Once you've added more levels, you can import a floor plan for each by repeating the same process. The image will appear on the 2D View properly scaled. The resolution will be automatically calculated for you based on the line you drew. Now type the distance in meters in the dialog (7.5 m in this case). Click/release at the end of the wall to complete the line.Ĭ. As you move the mouse, an orange line will appear as shown below.ī. In this example we don't know the resolution, but we know the real-world distance between two points in the image (for example, the top wall of 7.5 m), so we can use that to calculate the resolution:Ī. If we knew the resolution, we could directly type it in the dialog and click Ok. Step 2: To make sure the walls you trace over the image come up in the correct scale, you must set the image's resolution in pixels per meter ( px/m). Step 1: Choose the image you previously saved on your computer and click Next. This image can be, for example, a 2D laser scan of a building.Ĭlick here to get an example floor plan, then proceed as follows:Ĭlick on the Import button. You may create a scene from scratch, or use an existing image as a template to trace over. It is also where you can assign colors and textures to different parts of your building. The 3D View, where you can see a preview of your building. The 2D View, where you can import a floor plan to trace over (optional) and insert walls, windows, doors and stairs. The Palette, where you can choose features and materials for your building. The editor is composed of the following 3 areas: On the Edit menu, go to Building Editor, or hit Ctrl+B to open the editor. This tutorial describes the process of creating a building using the Building Editor.